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Channel: Game Whispering » Fun
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Fun and uncertainty

“Have you found the fun yet?” is a question we often hear asked to designers. It shows how shallow is our understanding of the craft of games, but also how easily we accept such a vague mandate. Trying...

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Understanding Gameplay – Part One: Definitions

Just like fun, gameplay is a word that always felt awkward to me. This is critical for game designers as it is mostly their responsibility, yet there doesn’t seem to be any established definition of...

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Understanding Gameplay – Part two: Technique

In the previous article, we’ve looked at gameplay from the perspective of a symbolic system that proposes abstract problems to players, and that requires structuring norms while allowing for variation...

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SFU talk – Defining Gameplay: Between Chaos and Structure

I was recently invited by the cognitive science department of Simon Fraser University to participate in a series of event regrouping researchers and industry members at the Centre for Digital Media....

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Recently started vlogging

As I had a good amount of requests to run the game design seminar on the East coast or abroad, I turned myself toward online solutions. As a result, and while I am working to setup my training program...

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